About me:

Welcome to my portfolio, home to my work, showreel and base for my development as an animator. I specialize in 3D animation creating key frame, facial and motion captured animation, while following the principles of animation. I can create realistic and exaggerated animations and place my characters in dynamic poses to bring out the emotions of the character.

My goals are to create excellent quality animation, improving workflows and develop animation that is expressive and detailed. I have always strived to develop my skills and create work that pushes my abilities to see what's possible.

2D/3D Work


Being an animator has taught me many different skills out of necessity or just creating for fun/practice. In the collection are personal and academic projects.
Work below is all my own.


Zen stones modeled in 3ds max and textured with arch and design materials.


Rendered in 3ds Max using arch and design material and custom lighting setup.

Created in Zbursh.

Procedural water texture using arch and design water material.

A fiddle modeled in 3ds Max.

Hotrod I've been modelling rendered with mental ray and car material.
Robot Dog Modeled, textured and rigged with biped by me
Souleon Storm Project
Credits for other work seen in Souleon Storm.
Jlim - TeamLeader, models+textures, weapon animations, map designer, mission scripter
Rob C - Lead Artist, models+textures
Peter A - Assistant Artist, concept art, models+textures
Matthew J - Graphics design, Models+textures
Wayne J - Models+textures, tester
Darren PD - Designer, Models+textures

Robot Character I modeled, rigged and textured, concept by Peter Adamson.

Screenshot of me importing character into Cryengine 2.

Model test to see animations and textures where working.

Characters and neons signs modeled by me.

2 big buildings to the right I modeled and textured in Cryengine 2.
My sign and character Cryengine 2.

Sign before texture and import.

Neon signs I created for Souleon Storm

Character, advertising sign and neons created by me.

I modeled and textured the barrels skip and shipping pallet. Pipe by Matthew J.



Below are 1st/2nd year work all my own.

1st year models limited to 200 polygons and only materials.
1st year Vehicles limited to 2000 polygons and only materials.
 Set of 2rd year environment models I created.

Grenade I modeled based on WW1 grenade.

Pen Concept.

Pencil, Still life Reference drawing.

Pencil Reference drawing.

Pen Concept.

Pencil Reference.

Pencil Reference.

Pen Concept.

Pencil Concept.

Pencil concept.

Pencil concept.

Pencil Reference.

Pencil concept.

Pencil Concept.

Pencil Concept.

Pencil Reference.

Pencil Reference


Pencil Concept.

Pencil Concept.

Pencil Reference.

Pencil Concept.

Pencil Reference.

Pencil Reference.

Pencil Reference.
Pen Concept
Sketchbook Pro Cartoon Self Portrait