Work below is all my own.
Zen stones modeled in 3ds max and textured with arch and design materials. |
Rendered in 3ds Max using arch and design material and custom lighting setup. |
|
Created in Zbursh. |
Procedural water texture using arch and design water material. |
|
A fiddle modeled in 3ds Max. |
Hotrod I've been modelling rendered with mental ray and car material. |
|
|
||
Souleon Storm Project Credits for other work seen in Souleon Storm. Jlim - TeamLeader, models+textures, weapon animations, map designer, mission scripter Rob C - Lead Artist, models+textures Peter A - Assistant Artist, concept art, models+textures Matthew J - Graphics design, Models+textures Wayne J - Models+textures, tester Darren PD - Designer, Models+textures | ||
Robot Character I modeled, rigged and textured, concept by Peter Adamson. |
Screenshot of me importing character into Cryengine 2. |
|
Model test to see animations and textures where working. |
Characters and neons signs modeled by me. |
|
2 big buildings to the right I modeled and textured in Cryengine 2. |
My sign and character Cryengine 2. | |
Sign before texture and import. |
Neon signs I created for Souleon Storm |
|
Character, advertising sign and neons created by me. |
I modeled and textured the barrels skip and shipping pallet. Pipe by Matthew J. |